1998. Real-time strategy games were no new commodity. Dune, Command and Conquer, Total Annihilation, Age of Empires and Warcraft were all well known, well regarded and loved titles. But Blizzard wasn't content to sit on the success of Warcraft and Diablo. After exploring the world of fantasy, they were ready to tap the wells of sci-fi. Enter Starcraft. Other RTS games have come and gone. I have loved many, but none quite so dearly as Starcraft. You see, ...